Laboratory abstract

Fluid dynamics of spaces online and offline: how virtual space affects real space today. If in some areas, such as in the field of retail, the relationship between online and offline, between physical and virtual space, has reached a high level of maturity passing from a multichannel to an omnichannel approach, in other contexts today we begin to investigate the effects of an increasingly important offer of virtual spaces in the design of collective interiors. The Covid-19 emergency has in fact accelerated an already ongoing process, highlighting how some activities related to the world of work, hospitality, sport, culture and education can be carried out in virtual form, consequently changing the physical spaces designed to contain these functions. The course aims to explore new formats of spaces for the community rethought through the integration between the different communication channels to create a fluid experience between real and virtual space. Students will be asked to design a collective physical space considering how the use of virtual solutions can change the needs of end users in relation to the off-line environment

Heden2021-10-16T13:58:52+00:00

Project Description

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Heden

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Course: Contest Design Studio

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Academic Year: 2020/2021

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Professors: Giulia Gerosa, Antonella Dedini, Barbara Del Curto, Massimo Reccanello

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Tutors: Francesco Cagliani, Giulia Lassandro, Alessandro Scotti

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Partners: /

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Students: Alexandra Husaru,Ilaria Oldani, Diana Righini, Arianna Santambrogio

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The San Cristoforo enlargement gets a new lease of life with the Snodo project proposal.The name of the project indicates a crucial point for the birth of meetings and the aggregation of multiple ideas. Located in the southern outskirts of the city of Milan and abandoned for about forty years, a way has been sought to bring the San Cristoforo into new fertile ground. The building thus became a hub for the neighbouring areas of Giambellino, Ronchetto sul Naviglio and Corsico. The architecture itself offers three towers along its length, which are three vertical connecting nodes that contrast with the strong horizontal linearity. There are three walkable levels with very different but connected functions. Level 0 contains temporary residences and a refreshment area, level 1 an art gallery, and level 2 an open-air gallery, accessible by side ramps which emphasise the idea of a junction. The design solution features large vertical breaks in the floors and slabs, amplifying the connections within Snodo. There are multiple passages, corridors and visual landmarks to collect, connect and unite the various spaces. The three levels, tapering upwards one after the other, end with a terrace, which becomes a lookout over the city, a place from which it is possible to see and look for points of reference. The virtual dimension accompanies the functions of each floor, but in remote mode should the need arise. Snodo is a place where hospitality, art and landscape find a balance.

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