Laboratory abstract

The Laboratory proposed to the students a course aimed at designing a disused space in a context of great transformation, such as that of the Bovisa district, on which processes for the promotion of a creativity and innovation district have been active for some time. The students were led to recognize an identity of the place and at the same time to define another as possible, by prefiguring future scenarios that provide for the activation of innovative functions and the consequent design of devices to equip the spaces. The projects, strongly oriented towards innovation, have been developed starting from the identification of trajectories of change in the ways of use of space and its conformation. All the elements, both fixed and mobile, tangible and intangible, which determine the quality of a space, have been conceived as a replicable system, ie designed as a set of parts and components, or as constant and variable, dimensional or aesthetic and functional, capable of power to contaminate the entire neighborhood. The design process has been proposed in successive phases that have explored different metaprojective tools: a phase of analysis and reading of the context, a research phase of best practices and design and trend inspirations, a concept and project development phase.

Bioma2020-01-16T22:40:55+00:00

Project Description

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Bioma

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Course: Laboratorio di Metaprogetto (Section I4)

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Academic Year: 2018/2019

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Professors: Agnese Rebaglio, Alessandro Colombo, Luigi Paolo Brenna

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Tutors: Vanessa Monna, Giulia Sacchetti

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Students: Chiara Pruzzo, Sabrina Gadotti, Aurora Trucco

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Biome: large portion of biosphere classified according to the dominant vegetation.

In a biome we can find populations and communities of animals and plants that interact with each other. If the world we live in today is a world in which technology is becoming increasingly popular, is there a physical place where man and device can be symbiotic and benefit from each other? The first uses device for its own comfort, and this one uses the human’s creativity to be discovered and enhanced in all its features. The biome becomes a physical and tangible space: twelve domes with walls and floors that, through technology, are transformed into portions of environments inspired by the natural world in all aspects. Sounds, colors and tactile sensations are created through Sony technology, a perfect place to relax but also to work or study.

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